![]() Then clck on Modify/ Submesh/ Weld and use these values for multy-target mode: Precision: 0.0001 Smooth: 30.0 UV Limit: 0.0001 Yuou can save a few thousands vertices somehow. Once uniteselected, if you see that the normals are modified, you can recalculate the normals automatically (Surface/ Normals/ Calculate) or to do it manually with Projection or rotation.Ģ- With Zmodeler 2: One of the method I used recently with the weld function if the number of vertices is not too much important. ![]() Patience is required but this is the best method. Click on Creat/ Objects/ Uniteselect to To uniteselct each red dots with 2 or more vertices. One red dot may content 2 or multiple vertices. The aim is to reduce the number of faces and/or vertices but also to keep the quality.ġ- With Zmodeler 1.07b: Into vertices mode. I often reached the limits this year with the F1 2018 because of the aerodynamic parts / details + halo + etc. ![]() You have got several possibilities to reduce the number of vertices.Ī GP4 car file can't exceed 65534 faces/ vertices
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